Friday, November 26, 2010
Sunday, October 31, 2010
Principal photography
We've begun the overwhelming task of photographing every character we will be using in Pygmy Horror. This year's focus will be on interaction with "civilian" characters. Every single miniature on the board will be interactive in some way. Below are two peeks into what we are doing. The Skeletal Shepard and the Violinist. The Shepard is one of our bad-guy horrors that must be stopped. The Violinist is an innocent by-standard who may need saving from certain doom or have valuable information you could use against the coming tide of terror.
Wednesday, October 20, 2010
Fresh Meat
With a new theme to write for, it fell to me to begin painting new creatures. Our vision is to present encounters that keep with the theme of Pygmy as it has evolved over the years but also provide players with an "otherness" that most fantasy games lack due to the fact that they rely on established patterns and tropes. Finding lead to fit that bill is tough but we think we have a good start. Much of it is pulled from the copious lead mountain while some is chased down from the four corners of the globe. Here are the first batch of finished minis that will litter the table on game day.
...or this is where they would be if image uploads were not down right now.
On a more positive note, Joe from Polycon contacted me today to schedule our times and our spot for this year's Convention...October is just half over and the Con staff is already looking toward June.
Buildings for a new city
Central to this year's version of Pygmy will be a city beset by the supernatural. We have begun construction of the buildings for that city and the demands are significant. A game our size requires a city with detail that can allow for varied and myriad experiences for our players. Here is a preliminary shot of buildings in progress.
Saturday, September 11, 2010
Sneak Peek
Here is a sneak peek at next year's Pygmy adventure: Pygmy Horror! Here we have one of our possible creature cards. Nothing is set in stone yet (is it ever?), so anything here may change. This is just the direction the graphic design is heading.
Sunday, August 15, 2010
Pygmy Disaster
PolyCon 28 was the year for Pygmy Disaster. Our intrepid adventuring Pygmies had to attempt to gain control of four elemental based disasters that wreaked havoc over our kingdom. This year we had 128 square feet of game board! It was a big challenge, but well worth it. All the photos of Pygmy Disaster are up, so you can see how huge it was. We were able to fill all our player slots and, unfortunately, had to turn some people away. Everyone seemed to have a great time. We certainly did.
Beginnings and Introductions
Pygmy is a custom 3D miniatures boardgame of fantasy adventure hosted at PolyCon in San Luis Obispo, CA. Due to the size and complexity of the game, it can only be played once per year at the convention. Every year we on Team Pygmy bring a whole new twist to our game. A lot of the basics stay, but we try to make it a new experience every time. This blog is to give a sneak peek into what we are planning for the next event, showcasing our ideas, and future featured themes.
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